[SSG] Difficulty Setting

Discussion in 'JS Plugin Releases (RMMV)' started by Heartbreak61, Nov 27, 2015.

  1. pavilion5097

    pavilion5097 Veteran Veteran

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    Just a suggestion but any way you could make a way for players to choose difficulty after they click start game so they would choose which difficulty they want to play on and be stuck in that difficulty for that save file?
     
    #21
  2. Heartbreak61

    Heartbreak61 Wandering Noob Veteran

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    This is specific request, I guess. From quick skimming on yanfly's script, this shouldn't be hard. I'll work on it this weekend.

    This plugin don't have any visual change from default system. It only modify data. For enemy stats, I usually check things using debugging console (f8). For shop, It's easier to check.

    In case you don't know, i usually wrote

    $gameTroop.members()[0].mhp

    to check enemy mhp and compare it with my database.

    You can do this by disabling difficulty on option menu and make simple text choice event for this (see plugin command explanation). Player won't be able to change difficulty until you provide them another event to change difficulty.
     
    #22
  3. clitvin

    clitvin Veteran Veteran

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    Today steam updated my version of RPG maker mv and afterwards this plugin stopped working.

    Here is the error:

    TypeError: Cannot set property '1' of undefined

        at Object.SSG_Heartbreak.scanDifficultyNote (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:268)

        at Object.SSG_Heartbreak.scanData (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:217)

        at Object.SSG_Heartbreak.loadEnemyDifficulty (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:205)

        at Scene_Boot.update (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:487)

        at Function.SceneManager.updateScene (rpg_managers.js:1673)

        at Function.SceneManager.updateMain (rpg_managers.js:1641)

        at Function.SceneManager.update (rpg_managers.js:1576)rpg_managers.js:1618 SceneManager.catchException

     

     

    Anyone else having this problem?
     
    #23
  4. Heartbreak61

    Heartbreak61 Wandering Noob Veteran

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    @mojo: sorry, I was busy creating graphics for my project. I'll PM you once I've done with that compatibility.

    @clitvin: I don't have any problem with recent updates. And i couldn't reproduce your error even with online project.
     
    #24
  5. clitvin

    clitvin Veteran Veteran

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    put this in the note tag of one of your enemies to cause the crash...

    <steal: i, 1, 0.50, 1, 1>

    or  this

    <test: 1>
     
    #25
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  6. Heartbreak61

    Heartbreak61 Wandering Noob Veteran

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    @clitvin
    I... am indeed dumbest person in the world. I make stupid syntax flaw.
     
     
    Line 263

    if (_bool = true && !!_line.match(_regex)) {change it to
     

    if (_bool == true && !!_line.match(_regex)) {thanks for detailed report!

    @Mojo907

    check your PM
     
    #26
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  7. clitvin

    clitvin Veteran Veteran

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    Works like a charm. I'll let you know if I find anything else.
     
    #27
  8. Mojo907

    Mojo907 Veteran Veteran

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    Excellent work Heartbreak61, and thanks for the help!
     
    #28
  9. TwilightKnight1

    TwilightKnight1 Veteran Veteran

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    Will there be the ability to change actor stats the same way it does for enemies? or does it already do that?^^;;
     
    #29
  10. Radis3D

    Radis3D Just a Devilz Veteran

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    ah, finally..

    i can use it.. :3

    thank you for fixing the error.. :3
     
    #30
  11. Heartbreak61

    Heartbreak61 Wandering Noob Veteran

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    @twilightknight1: I'm afraid no, for public use. To be honest, I don't like to set it up using json as it's not user friendly for people who don't have knowledge on javascript. adding more option will complicate things more than it's now.

    @radis: why didn't you just give me PM about your error earlier -_-"a
     
    #31
  12. Helyx

    Helyx Villager Member

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    #32
  13. SquallStorm

    SquallStorm Resident Persona 5 Hyper Veteran

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    So during a playtest, I get these errors.  Probably not intentional, and if it can be fixed, great, if not, I'll work around it.

    [​IMG]
    [​IMG]
     
    #33
  14. tevak

    tevak Kara Zor-El of Earth-23 Veteran

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    Whenever I edit the difficulties.json (and under no other circumstances) I get "Uncaught SyntaxError: Unexpected token b". 
     
    #34
  15. FroggyGames

    FroggyGames Veteran Veteran

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    Hello, I'd like to report an error. Whenever I change the difficulty on the settings, it says "TypeError undefined is not a function". Is there any way to fix this?
     
    #35
  16. david.nguyen

    david.nguyen Villager Member

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    The links are dead.
    Can someone reupload the plugin?
    Thank you.
     
    #36
  17. Prescott

    Prescott argggghhh Veteran

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    I have v1.01 but nothing later unfortunately. If anyone has 1.03 it would be greatly appreciated.
    Keep in mind I have my difficulties.json set to my own difficulties.

    The plugin is attached but I had to upload the json to mediafire
     

    Attached Files:

    #37
  18. kory_toombs

    kory_toombs Villager Member

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    Your dropbox links don't work.
     
    #38
  19. JamesRyan

    JamesRyan Game Designer Veteran

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    Links are dead. Does anyone have the latest version of this plugin and the Difficulty.json file?
     
    #39
  20. Kazami

    Kazami Villager Member

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