[SSG] Map Reference Events

Heartbreak61

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[simple Stupid Gaming] Map Reference Events v1.2.1
by Heartbreak61

Changelog
2015.10.26 ver 1.0.0
- Initial release

2015.11.06 ver 1.1.0
- Reference map is declared on event's note
- Enables the user to set event on the same map as reference

2015.11.14 ver 1.2.0
- Fixed event's page not loaded properly after battle scene. (Thanks to Roguedeus for pointing this out)

2015.11.15 ver 1.2.1
- Fixed error when trying to load event on map with ID higher than 9

Introduction
Based on Tsukihime's Reverence Events for Ace. This plugin will assign an event as a reference for other events. Mostly useful if you have plenty of events which do the same thing (i.e. trigger a battle of same troop ID). Any change you make to the reference event will cause another event to change. This is a better method than copy-paste to overwrite the whole events.

Features
- Save your precious time (probably)

Screenshots
N/A

How to Use
Put inside the plugin folder of your project. Inside the note box of the event, please write:

<ref_event:EVENT_ID, MAP_ID>where EVENT_ID is your reference event's ID and MAP_ID is the ID of the map of the reference event
If you don't specify MAP_ID, this plugin will assume that the reference event is on the same map.


Demo
N/A

Older Demos:
N/A

Script
v1.2.1 https://dl.dropboxusercontent.com/u/75708618/RPG%20Maker%20MV%20Plugin/SSG_MapReferenceEvent/1.21/SSG_MapReferenceEvent.js

FAQ
Nothing yet

Credit and Thanks

- Heartbreak61
- Tsukihime

Author's Notes
My first ever JS script. Took me two days to learn the syntax (started from learning the facts that Java and Javascript are actually different things, lol). I miss VX Ace built-in script editor already. Editing the script on different software is a new thing for me (so as unable to use the mighty ctrl + shift +f).
Enough blabbering. I hope you could find this simple plugin helpful for your project.
 
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Silent Darkness

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Is there any chance of getting documentation included inside the .js file? It comes up blank on the plugin manager.
 

Roguedeus

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I've been bugging Hime to convert Reference Events for MV and this may just be a suitable alternative!

However, I am curious. Would it be to much to request an option that allows the specification of the map_id & event_id of the copied event? This way we can reference events from multiple maps. (Or just reference same map events for convenience)

Thanks for your time!
 

Heartbreak61

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roguedeus: It's possible. I remake this script because on my previous project, I collected all my reference event on a single map. That's why I modified this plugin based on my preference.

I will update this plugin so the user could also set the map ID for reference map.

Silent Darkness: what documentation? I think I have written some instruction how to use this script inside the js file.
 

Silent Darkness

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Oh. Nevermind.

That's weird, a previous version of this script I downloaded didn't have functioning help.

It works fine now.
 

Roguedeus

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roguedeus: It's possible. I remake this script because on my previous project, I collected all my reference event on a single map. That's why I modified this plugin based on my preference.

I will update this plugin so the user could also set the map ID for reference map.

Silent Darkness: what documentation? I think I have written some instruction how to use this script inside the js file.
Thanks I appreciate that. That sort of thing would be really helpful.
 

Roguedeus

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Your latest update does copy an event just fine, but the copied event doesn't appear to retain all the pages of the original.

This is a visible encounter reference event:

15_1105_reference_events_issue_a.PNG

After WIN, the event never triggers its next page. As if it doesn't have one.

15_1105_reference_events_issue.PNG
 

Heartbreak61

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@roguedeus

Weird. I've checked it with multiple pages and worked fine.

I'll take a look again after my daytime job.
 
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Roguedeus

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@roguedeus

Weird. I've checked it with multiple pages and worked fine.

I'll take a look again after my daytime job.
I'll verify it in a clean demo (and share it) so you'll have to do less legwork.
 
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