[simple Stupid Gaming] Map Reference Events v1.2.1
by Heartbreak61
Changelog
2015.10.26 ver 1.0.0
- Initial release
2015.11.06 ver 1.1.0
- Reference map is declared on event's note
- Enables the user to set event on the same map as reference
2015.11.14 ver 1.2.0
- Fixed event's page not loaded properly after battle scene. (Thanks to Roguedeus for pointing this out)
2015.11.15 ver 1.2.1
- Fixed error when trying to load event on map with ID higher than 9
Introduction
Based on Tsukihime's Reverence Events for Ace. This plugin will assign an event as a reference for other events. Mostly useful if you have plenty of events which do the same thing (i.e. trigger a battle of same troop ID). Any change you make to the reference event will cause another event to change. This is a better method than copy-paste to overwrite the whole events.
Features
- Save your precious time (probably)
Screenshots
N/A
How to Use
Put inside the plugin folder of your project. Inside the note box of the event, please write:
<ref_event:EVENT_ID, MAP_ID>where EVENT_ID is your reference event's ID and MAP_ID is the ID of the map of the reference event
If you don't specify MAP_ID, this plugin will assume that the reference event is on the same map.
Demo
N/A
Older Demos:
N/A
Script
v1.2.1
https://dl.dropboxusercontent.com/u/75708618/RPG%20Maker%20MV%20Plugin/SSG_MapReferenceEvent/1.21/SSG_MapReferenceEvent.js
FAQ
Nothing yet
Credit and Thanks
- Heartbreak61
- Tsukihime
Author's Notes
My first ever JS script. Took me two days to learn the syntax (started from learning the facts that Java and Javascript are actually different things, lol). I miss VX Ace built-in script editor already. Editing the script on different software is a new thing for me (so as unable to use the mighty ctrl + shift +f).
Enough blabbering. I hope you could find this simple plugin helpful for your project.