
Ephion and

Lyeras
Twin sisters that underwent the Ritual together. Due to an unforeseen complication in the Ritual, the pair are able to share their Memories. This enables them to both select from the same pool of Memories, while also enabling them to communicate with one another telepathically.
Ephion is humble, dedicated, and courageous, but prone to anger, while Lyeras is intelligent, fair, creative, and calm.
Ephion is a melee brawler, while Lyeras prefers to stay at range with bows and arrows.
Ephion has access to
Wrath, while Lyeras has access to
Harmony.

Atras
Atras, born in the sweltering heat of the World Desert, under the rule of the Lord of Fire, is a Sundweller, a member of a nomadic people. Brash, hotheaded, cocky, and boorish.
Playstyle: Inflicts Burns on enemies, reducing their Endurance. Deals large amounts of damage.
Control vs. Wildfire:
Control raises Atras' Strength and Power at the cost of Spirit. However, her attacks have an increasing chance to steal the opponent's Spirit.
Wildfire raises Atras' Aura and Agility at the cost of Endurance. Her attacks have an increasing chance to burn both the enemy and herself.

Keruli
Keruli is the youngest daughter of the Tor, a chieftain of a clan of barbarians who swear loyalty to the King of Water, Iglis. Brave, collected, and self-sure, but without Atras' swagger.
Playstyle: Summons blizzards and enhances her blades' power with the fury of the Tor.
Rime vs. Thaw:
Rime raises Keruli's Endurance at the cost of Dexterity. After Tier 2 Rime, Keruli generates a shield worth 5% of her HP each turn.
Thaw raises Keruli's Dexterity at the cost of Endurance. Her attacks leech life, but Keruli suffers damage each turn.

Misra
One of the Thunder Queen's Wardens. Under the Wardens' protection, Sonas deals with her many detractors. Cautious, resolute, composed, and guarded.
Playstyle: Focuses on Parries and Counterattacks. Certain attacks have a change to Stun targets, and can mitigate damage taken.
Magnetism vs. Storm:
Magnetism reduces Misra's Evasion by 100%. However, when struck she reflects for 15% and is healed by an amount based on her Magnetism Tier and the amount reflected.
Storm triggers an event every 3 turns (each Tier after 1 reduces the interval by 1 turn.) This event will do one of the following: Pure Damage, Damage+Blind, or Damage+Slow. Tier 2 Storm adds Stun to the list of events. Tier 3 Storm causes the events to occasionally effect Misra as well as the enemy, and raises the damage the event deals.

Elan
One of the High Priestesses of the Goddess, the Mother of the Gods and Goddess of Light. Cheerful, gentle, and caring.
Playstyle: Favors support abilities that aid the self and spells that blast the enemies with righteous vengeance.
Balance vs. Zeal:
Balance raises all of Elan's stats by a small amount. At Tier 3 Balance, whenever Elan is struck by an attack, her HP will be changed to either the nearest 0 or 5. (i.e., an attack brings her to 82 HP. Balance will either increase it to 85 or reduce it to 80.)
Zeal raises Elan's Power at the cost of Status Application.

Shaye
The runaway daughter and sole heir to the King of Dark. Strong-willed (unless something catches her curiosity) and attentive.
Playstyle: Uses skills that debuff their enemies and apply a variety of effects.
Plague vs. Bloodline:
Plague causes Shaye's attacks to apply a 1-turn debuff on their targets. The debuff's potency depends on the Tier. Tier 1 Plague reduces all stats by 5%. Tier 2 Plague reduces all stats by 10%. Tier 3 Plague reduces all stats by 15% and Power, Accuracy and Concentration by 10%.
Bloodline raises Shaye's maximum Life at the cost of Strength, Endurance, Aura, and Spirit. At Tier 2 Bloodline, skills with alternate Bloodline effects trigger these effects. At Tier 3 Bloodline, skills that require Bloodline are usable.