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Hi,

I want to have a stack based battle system in my game in a way that your skills change depending on what kind of stack is currently the highest or selected.

To give an example:

Imagine a Mage 

He has         

3 Fire stacks,      

2 Water stacks       

1 Healing stack

This means his current stack would be Fire as such he would be able to select all his lerned fire spells and no other skill.

He selecks Fire ball -> a skill that costs some MP and also 2 Fire stacks

with this his Fire stack turns to 1 and his active stack switches to water.

He "forgetts" his fire skills and gains his water ones.

Events like killing an enemy , getting hit , another team member getting hit and getting healed

would give stack points to characters that they can than use during the next turn.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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