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Short: Stacking states causes those states' effects to increase in potency, and in turn, this requires healing abilities to remove certain amounts of stacks rather than entire stacks at once.

Long: This plugin would bring a simplified and straightforward method of incorporating stackable states for the RPG Maker hobbyist community in RPG Maker MV. Here are some examples.

If you create a "Poisoned" state, you would use a notetag to declare the maximum stacks allowed. Each stack would multiply the effect of the state on the target, as though the state was able to be applied twice, thrice, or however many stacks the target receives. (Stack is used interchangeably to indicate the number of times a single state has been applied, and to refer to the collective quantity of that state being applied multiple times).

If you create a "Blind" state, you might decide that one stack reduces accuracy by 20%. Therefore, multiple stacks would increase this percentage. (Mathematically speaking, multiplying by 20% twice wouldn't necessarily yield 40%, but this may be a negligible difference).

Removing states has to now be considered from a stack perspective. Making a "Detox" skill could remove, say, three stacks of the "Poisoned" state. Making a "Panacea" skill could remove one stack from multiple states, for example.

States without a noted stack maximum should not be stacked. It may be helpful for a state icon to have a number displayed over it to indicate the number of stacks.

Other methods devised have not proven effective:

Creating a poison skill that applies "Poison 1" at 100%, "Poison 2" at 1%, etc., then making "Poison 1" increase susceptibility to "Poison 2" by 1000% and 1000% may not yield favorable or consistent results, and is also only counteracted with a single "Detox" removing the entire "stack" at once.

The "Progressive States" plugin comes with unclear directions and convoluted implementation, and may also suffer from a single healing skill negating an entire "stack".

This plugin should be made freely available to the entire RPG Maker community for any and all projects. Thank you very much for your consideration.

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