RMMV Stacking bad states

IzumiRecord

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Hello, I want to be brief on this matter. I have been looking for a pluggin for RMMV for some time, it is very specific what I want to do with this pluggin, it is the stacking of altered states on allies and enemies. A mechanic that comes from a mobile game, Epic7 which allows you to stack certain altered states such as poison or bleeding.

Example:
iu.png
Screenshot_387.jpgScreenshot_388.jpg

How it works, it is easy, at the time of producing an altered state a new one is created if the same altered state was already placed on the target, being independent of the others that are the same.

I leave a graphic description here below to be more descriptive, this is the closest to what I want to get.
Screenshot_389.jpg
the number on the icon refers to how many turns are left for that altered state to vanish.Screenshot_391.png

As additional information, I can offer a small fee for anyone who can recreate this mechanic in a plugin.

Thanks.
 

Maliki79

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Making the states stack is simple.
The issue is showing the different instances of them on the battler.

I believe there is a plugin like that out.
Do you use it and if so, which.
I'll test my edits to see how they work together.
 

IzumiRecord

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I don't use any that show so many effects on the enemy, but I know that the pluggin "Buffs & States Core (YEP)" shows more than 2 effects at the same time, but only on the party characters and on the enemy's name when selected as a target, though not on the sprite.
 

Maliki79

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Just letting you know I didn't forget about ya.

I'm trying to figure out a good way to show the multiple states.
The under-the-hood stuff is already done.
 

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