Stacking States doesn't change Icons as intended

Yanntastisch

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I have a problem with a script called Stacking States made by Neon Black.
It's main function works fine, it multiplies the effect of a state when it is applied more than once. But it is also supposed to change a state's icon every time it's stacked, but it doesn't work. I wrote the right tags inside the State's note:

max stack[6]
stack icon[53, 59, 69, 75, 85, 91]


So the max stack is 6 and these 6 icons are supposed to show up for that state. But the icon doesn't change when the state gets stacked. Am I doing something wrong?
 

Roninator2

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Examining the regex, it it only usable for 2 icons (stacks)
 
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A-Moonless-Night

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Actually, it looks like you need to put the tag multiple times for each stack:

How can I use it?
Insert this script under materials and above main. The script has no config option, just tags. Place the tags in a state and it will work on it’s own.

max stack[2] – Allows two instances of the state to be present at once. The “2” can be replaced with any number to increase the number of stacks.
stack icon[2, 100] – Changes the icon of stack 2 to icon 100. You can use this tag more than once with different stack numbers to have a different icon for each level. You can also use any icon rather than 100.
So you need to do something like:
Ruby:
stack icon[1, 53]
stack icon[2, 59]
stack icon[3, 69]
etc.
 

Roninator2

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put the tag multiple times
Silly me, didn't read.
But in testing poison, it applies the first icon but doesn't change after that.
So it says to add more than one effect to the skill. So it's not so much a use this skill and have the effects stack, it's use another skill that stacks the state.
And I tested that, doesn't seem to affect the icon. oh well. Glad I don't use it.
 
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Yanntastisch

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Ooooh. THe first number is for the stack, not for the first icon. Okay it works now. Thank you.
 

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