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Hey all,

Game like .Hack, Lost Odyssey, and Paper Mario have mechanics where "EXP to Next Level" is a stagnant number (say, 1000 for example) and after each level up, the amount of EXP given from enemies slightly decreases. I was hoping to request a script that essentially does this.

Ways I think it would work: 
Assign enemies a "Level", this would essentially be useless outside of this instance (for EXP use)
Assign enemies an amount of EXP to be given (either from tag or from the database)

Take the average level of the party and compare that to the tagged level of the monster

For every level the average party level is higher than the monster, subtract... 5%
For every level the average party level is lower than the monster, add... 5%

I've searched the Master Script List and Google for hits and no dice. Hopefully, somebody can help me out! 
Cheers

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