Stairs Movement

RpG LoVeR

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Put it like any script you use under "Materials" and before "Main process", and you are good to go (I tested it and it works).
remember to change the "1" to the number of the switch you want to use to turn this on or off.
Yea i know, thanks man i will try it straight away!
 

RpG LoVeR

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I can still skip the text tho....are you sure that you tested it and worked?
 

mdqp

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So you turned the switch to on, and the text was still skippable? When I did it, I couldn't fast forward the text, and was forced to wait until it was displayed at its normal pace.
 

RpG LoVeR

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So you turned the switch to on, and the text was still skippable? When I did it, I couldn't fast forward the text, and was forced to wait until it was displayed at its normal pace.
O...wait...i thought that this script is make it unable to you to disapear the text with z or enter until the switch is off....
 

CoGDork

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I wonder if it would be possible to make this compatible with Victor Engine - Pixel Movement? I tested it with that just to make sure, and as I figured the stairs stopped working regardless of which order I placed the scripts in until I deleted the VE one.
 

Canini

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This one looks really fun and useful, I am giving this a go when I come home. I am designing a treetop area with slating branches, it should work marveously for that.
 

Kes

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@CoGDork The OP has not been on the site for nearly 4 years, so it is unlikely that a compatability patch will be made by them.

I suggest that you start a thread for it in RGSS3 Script Requests, linking back to here.
 

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