Hello everyone! I was thinking about trying to figure out how a stamina-type system could be implemented in a game Lots of people here seem to dislike Accuracy. Most people here either use 100% always or try to do it in a different way. I think accuracy can be a nice thing if it can be made into something that the player can take advantage of. Stamina could be a direct way of telling the player the hit rate they have. More Stamina = More Hit Rate. Stamina would deplete from certain actions and would provide ways as well to exploit it on an enemy. Let's say that the big swing takes a big toll on stamina. the player would be aware of the consequences and how rng can turn out from their own decisions. What would you guys think of it? What would you think of doing or change for your own views of Accuracy?