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I'm not exactly "requesting" this be done, more curious if it's possible.


So, in SO2, during battle you control one character and you freely move them around the field with the D-pad. When needed, you can switch to a different character with a button press, enter commands, have full control of them, etc. Same function in Tales of Xillia, actually. In the case of SO2, you could also assign two skills (or 4 with a special item) to fighter-type characters that could be used instantly in combat with a trigger button. Mages would still be required to open a menu in order to cast anything, and abilities you didn't want their AI to use could be toggled off in the main menu screen.


I know this would require insane amounts of scripting (or maybe an engine overhaul), but it'd be awesome to have such a thing available.


Examples:

In this vid, the player never switches characters, but just know it's possible. On the right-hand side you also see this... information flow. Those are extra skill effects that get applied randomly based on a probability related to skill level. I won't get into detail here, but here's a link: http://shrines.rpgclassics.com/psx/so2/skills.shtml#combat




Xillia here goes a bit further and implements team combos, which would be awesome even without the free move ability.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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