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- May 31, 2013
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Forgive me that my response is so old now compared to your post, but I just saw this and wanted to know how most of it wasn't realistic to you? Were you talking about just the beginning or further from that point?
Here are my thoughts on it. I think it suited the character of the prince to start the game in the town itself, showing he cares somewhat about visiting the civilians and enjoyed freedom to just explore a little. The prince values that a lot and it plays well with the belief he'd want to go places by himself, without guards, when his adventure starts later. He can also manage by himself and knows this. At least, that was my take on it.
So nothing unrelaistic or slow there in my opinion. Most RPGs have you explore that first town, some have it right at the beginning other have it a little later, but I don't see how this made the story "slow" when compared to other RPGs that do similar stuff like this, it's part of the whole point of a RPG game!
I can agree, to a small extent, some of the dialogue at times seems a bit over obvious, if you're saying that with your unrealistic comment, but at the same time a game it's not meant to be like real-life spot-on. Stating the obvious is revealing character thoughts, and good stories usually reveal character thoughts like that to the player. In real-life we don't reveal our thoughts the same way, but in stories and games it usually enchants them more.
I felt the start built up the atmosphere for the game more, and it wouldn't have been as fun we didn't explore the town and understand the outside of the kingdom, the civilians and what it's like. Since it plays an important role in the game later it makes sense to do this.
You are right that when we dream we aren't usually conscious enough like the prince was here, but is this just a normal dream? No, it's demonic and supernatural in nature. (Explained well later). It makes sense for the prince to be self-aware and conscious of it, because of the dream's nature, and the way his character is I have no problem with him being navie to that fact when he wakes up. But even then he IS troubled and disturbed by that dream.
The Prince character is simple, innocent, and to an extent has been living in a bubble, so of course it alarms him to discover a girl is locked up in a tower. As stated earlier, he knows he can handle it himself so it makes sense he rushes off to put this right. What's wrong or unrealistic about that? I don't see it.
Then you said "None of it felt believable enough for the setting presented."? What else was a problem? I don't see them.
You're entitled to your opinion, and maybe that's really how the game plays out for some people, but that completely clashes with my experience long ago, (just started playing the game again and looking at a LP to check I was right too.) so I wanted to share my opinion here.
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I also want to comment here that, so long as you mean Richard as the adviser, he did not want the prince going out alone and persisted he doesn't, but the prince was the on who insisted, and is he going to really keep arguing with a stubborn prince? Not to add the fact that technically the prince may be young, but his authority over the kingdom is vital (first plot twist well explained later), and the adviser know that, so there is no stopping the prince.
This is good enough to justify it in my opinion, but on top of that there is also the whole other aspect of that different second plot twist that comes later, I'm sure the adviser let it go because he wants the certain plot twist to stay a secret, and just thought if he did meet the girl, he'd agree she's fine out there, and nothing too bad would happen. That's my cents on it.
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