- Joined
- Dec 24, 2014
- Messages
- 53
- Reaction score
- 7
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- Croatian
- Primarily Uses
- RMMV
Hi,
So a few days ago I started to mess around with making an animated stargate.
I used tiles and stuff I found online. I didn't make any of it and I don't know who's the author so I can't credit him.
I edited the resources I found using GIMP to serve my needs.
Sounds I downloaded from http://www.biggsproductions.com/sound-effects/ which he says can be used for whatever reason.
Since I'm a total noob when it comes to game development in RPG maker I ran into few problems and I'm hoping someone here can help me out.
First, this is how far I've made it so far with my limited knowledge and understanding of the tile/animation system.
My first problem how can I slow down iris closing animation so it matches the sound? Sound is 3 seconds long but animation for closing iris is done in 1 sec. Is there anyway to slow down the animation?
Questions:
1. How does the animation for files whose filename starts with $. I have a picture with 12 blocks (3x4). One block is 144x96, the Whole picture is 432x384.
First six blocks are for iris closing and seconds six are for iris opening.
What if I made a single picture the same size but with 12 blocks for iris closing instead of 6. That would slow down the animation but I don't know if there's any way
to make the RPG play the whole animation? So far it only spins animation in blocks of 3. I would need to make separate 4 events and turn switches to tell RPG maker
to switch to next row of animation. Is there any way around this?
2. How does the graphics thing work when using "Change graphics" in "Move Route". I tried switching graphics and using wait command to try to avoid making 4 separate events to go through all blocks for iris closing animation but it's not working as I hope it would.
3. So 60 frames is 1 second. How can I know how many frames it takes for one loop of my animation of 3 blocks to finish? Does the block size matter at all? One block is 144x96 and 3 blocks are 432x96. How many frames would it take for RPG maker to go through one loop(3 blocks)?
I still got tons of these little questions since like I said I'm totally new to this kind of things. If anyone can help out or point me towards a good reading material that explains how this works I would be very grateful.
My goal is to make this Stargate work as close as it can to the original series and use as less resources and as less code as it possibly can. I know you can do same things using a lot of different way so I'm hoping someone here has more knowledge about this than I do.
Thanks
kR1pt0n1t3
So a few days ago I started to mess around with making an animated stargate.
I used tiles and stuff I found online. I didn't make any of it and I don't know who's the author so I can't credit him.
I edited the resources I found using GIMP to serve my needs.
Sounds I downloaded from http://www.biggsproductions.com/sound-effects/ which he says can be used for whatever reason.
Since I'm a total noob when it comes to game development in RPG maker I ran into few problems and I'm hoping someone here can help me out.
First, this is how far I've made it so far with my limited knowledge and understanding of the tile/animation system.
My first problem how can I slow down iris closing animation so it matches the sound? Sound is 3 seconds long but animation for closing iris is done in 1 sec. Is there anyway to slow down the animation?
Questions:
1. How does the animation for files whose filename starts with $. I have a picture with 12 blocks (3x4). One block is 144x96, the Whole picture is 432x384.
First six blocks are for iris closing and seconds six are for iris opening.
What if I made a single picture the same size but with 12 blocks for iris closing instead of 6. That would slow down the animation but I don't know if there's any way
to make the RPG play the whole animation? So far it only spins animation in blocks of 3. I would need to make separate 4 events and turn switches to tell RPG maker
to switch to next row of animation. Is there any way around this?
2. How does the graphics thing work when using "Change graphics" in "Move Route". I tried switching graphics and using wait command to try to avoid making 4 separate events to go through all blocks for iris closing animation but it's not working as I hope it would.
3. So 60 frames is 1 second. How can I know how many frames it takes for one loop of my animation of 3 blocks to finish? Does the block size matter at all? One block is 144x96 and 3 blocks are 432x96. How many frames would it take for RPG maker to go through one loop(3 blocks)?
I still got tons of these little questions since like I said I'm totally new to this kind of things. If anyone can help out or point me towards a good reading material that explains how this works I would be very grateful.
My goal is to make this Stargate work as close as it can to the original series and use as less resources and as less code as it possibly can. I know you can do same things using a lot of different way so I'm hoping someone here has more knowledge about this than I do.
Thanks
kR1pt0n1t3

