RMMV Starship Hope

Discussion in 'Games In Development' started by Starfox, Mar 8, 2019.

  1. Starfox

    Starfox Villager Member

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    Logo.png


    SECTION A: SYNOPSIS
    Starship Hope is a story based strategy RPG set in the far future. It features both tactical combat ( enabled via the leTBS plugin and some minor fixes) for character-based combat and a modified version of the old style jRPG combat style for ship-based combat.

    The Game has the following feature (so far):

    • Tactical Battle System powered by leTBS Plugin (with some small modifications to fix some defects). This is used whenever the crew themselves in combat (which is of course often - gotta have conflict).
    • A modified version of a traditional jRPG battle system adapted to model Space Combat. The idea here is that the player is commanding the ship from the bridge and gives "commands" like rerouting energy from weapons to shields, or firing the ships primary weapons. Primary modifications to the jRPG standard are the inclusion of an Engineering window to allow repair and transfer of energy from the various systems to and from the Ships "AP (MP)" as well as randomizing damage to different systems on the ship that effect Hope's effectiveness in combat and how much the ship takes.
    • A mildly branching story line. There are a lot of optional parts or side effects to the decisions the player makes as Captain. These are typically subtle so far and aren't intended to be noticed unless you happen to play the game twice. Choices can determine whether a combat occurs, where a combat occurs, if a side characters lives or dies, the class of a side character (in one case a choice in "Chapter 2" can lead to a character either being a cyborg class or scientist class.
    • No Experience Points. I'm not married to this, but I am exploring the use of skill / character upgrade purchases from various in game vendors as the method of character progression. This allows me to tune the game a little better and I think the idea is a better fit for the universe I've created as I envision it.

    IMAGES/SCREENSHOTS
    (NOTE: I do not currently have a visual artist and my visual art ability can fit inside a matchbox ... that has already had another matchbox worth of matches placed inside on top of the original ... so these graphics are not final, just an idea of what's in the current prototype).

    Screenshot1.PNG


    Screenshot2.PNG


    Screenshot3.PNG

    Screenshot4.PNG

    (These are optional)
    SECTION B: CHARACTERS
    Heroes

    • Captain Anzri Cruze: Typical Hero Type Character that the player controls: Commander of the Starship Hope, one of the last remaining Ranger Captains left after the fall of the Galactic Government. Cruze is driven by his belief in what the Rangers once stood for and while he can be tough on his crew he will do whatever is required to protect his ship and crew.
    • Commander Michele Bloom: Second in command of the Starship Hope, Commander Bloom is stoic, but passionate women. Trained as a security specialist, she is a master of both hand to hand and ranged weaponry. Michele is the crews "parental supervision" - she serves as a voice of reason and calm when others want nothing more than to run right into a situation.
    • Lieutenant Alli Morenz: A Nano-Biologist who has found a way to fuse her love of computers with her love of biology. Alli is easily excited by new ideas and always looking to push the frontiers of her craft. She is good friends with the ship's Engineer and the two can often be found working in the lab on whatever new project they've devised together long into the night.
    • Lieutenant Shelly Cromwell: Hope's Engineering specialist. Shelly is a lighthearted person with a soft spot for Robotics. She spends most of her time bantering with Hope in Engineering, eating strange, delicious, and noticeably unhealthy new types of food, and working with Alli in the lab creating whatever new ideas spark into their heads.
    • Ensign Johnny Kludge: Johnny is the youngest member of Hope's crew. He grew up racing starfighters around the space dock his father worked at. Johnny is an excellent pilot and a clever fighter. When not performing his duties he spends most of his time in his bunk, conversing with Hope whom - as is the case with most Ranger pilots - he has formed a close friendship.
    • Doctor Timothy Wu: Hope's medical Doctor, like many Ranger Doctors, Tim has a very strong sense of ethics. He believes in respecting and protecting all life, no matter the cost. This commonly puts him at odds with both the Captain and the needs of the mission.
    • Hope: Starship Hope's integrated artificial consciousness. Hope has been around for nearly five hundred years and served with far more Ranger crews than she can remember. Without the resources of the former Galactic Empire to support her however, age has begun to take its toll. She is becoming far more paranoid than she used to be - seeing danger around every asteroid and slowly forgetting key details about her past and presence. Dr. Wu and Shelly are doing what they can to keep her alive, but without help, her personality will soon fade away. Of course, help is precisely what she is afraid of.

    Villians
    • Professor Elizabeth Wang: One of the Galaxies most revered scientists, Professor Wang is in charge of the Spacial Anamoly Research Station. (Galactic Designation Research Station 718). Her research involving the macro-manipulation of space-time has provided her an insight into how reality can be reshaped by making small changes to the past. Until now she has left this avenue unexplored due to the catastrophic amount of damage her equations predict would occur in the surrounding parts of the Galaxy. The brutal murder of her wife and daughter have left her a broken woman, and at the urgings of Vice Admiral Sheng she has begun to piece together to components needed to see her ideas become a reality - all in the desperate hope of seeing her family alive and well again.
    • Vice Admiral Sheng: A disgraced former Admiral from the now-defunct Galactic Navy, Vice Admiral Sheng is obsessed with regaining his former glory. Consumed by his obsession, and worshiped by his former troops, Sheng has made it his life's goal to restore the glory of the Empire by any means necessary.
    • The "Brotherhood": A male dominated quasi-spiritual political organization that has become dominant in Sector 718. The Brotherhood looks to remake the Sector in its own vision, subjecting everyone to its teachings that its leaders believe will allow them to avoid the moral follies of the former Empire.
    • The Syndicate: The largest Corporation in Sector 718. While not evil per se, they are highly profit driven which leads some of their more unscrupulous satellite offices to overlook and/or bend the rules quite a bit in order to help themselves stand out from their competition on the corporate ladder.

    SECTION C: STORYLINE/PLOT
    The Galactic Empire has fallen. Professor Wang and her Wife find herself trapped in one of the first separatist provinces - confined to her little government funded Spacial Anamoly Research Station (SARS). With no Galactic Navy to defend them, her station soon finds itself under attack by every opportunist Raider looking to exploit the advanced technology on her station for themselves. Little by little the Raider attacks add up, culminating in the murder of both her wife and child.

    All that remains, other than the nightmares, is her work. Her experiments show that with enough computational power, and a strong enough power source she could bend reality itself - remake the Galaxy as it once was before the Empire fell and her family died - all at a cost of only a few trillion innocent lives.

    Vice Admiral Sheng, longing for his glory days when the now disbanded Galactic Navy was the jewel of the universe, has partnered with Professor Wang to bring back the Empire he loved so dearly - using any means necessary.

    Starship Hope heads out to Outpost 613 where they find Raiders has massacred everyone in sight - including relatives of Commander Bloom - while stealing nothing more than a simple data core. Ordered to investigate by what remains of the Ranger central command, the crew traces the Raiders back to SARS station where an unexpected attack lead by Professor Elizabeth Wang leads them into a mission of a scale they never thought possible.

    SECTION D: SETTING AND/OR WORLD DEVELOPMENT
    • Set in the dying days of a Galactic Empire 25,000 years in the future. I've borrowed some ideas from Asimov's Foundation series, Star Trek, and WH40K to model what the empire would have been like before and during the falls. It was essentially a utopia that over time decayed further and further under its own inability to manage an Empire across an entire Galaxy.
    • Two major spacefaring species exist The Humans (whom the story focuses on) and the Exetar. The Exetar are an insular race more interested in self-discovery and spiritual existence than science and technology. They do not like outsiders and interact with Humans only at designated diplomatic outposts built to help keep the peace between the two powers.
    • What remains of the Empire are the "Rangers". These were the Empire's peacekeeping and exploration wing. With the Empire now falling part not many Ranger ships remain in active service and most spend their time trying to keep the fledgling provinces from tearing each other apart.
    • Most of the game takes place in the newly separated Galactic Province of "Monaidia", formally designated as Sector 718 by the old Galactic Star charts. This province has its own political and logistical problems that will at times come in direct conflict with Hope's mission.
    • As alluded to earlier, Ranger ships are each equipped with a rare form of artificial consciousness intended to allow the vessels to work for long peroids of time without outside support. Without the funding of the former Empire these ships are starting to fall into disrepair forcing their respective Engineers to become more creative about how they keep their ships together.
    • The fall of the Empire has allowed for more widespread use of banned technologies - weaponized genetic engineering, nanotech, and cybernetics are making a comeback. Accessing these technologies is how character progression works in the game. There are *no* experience points - to improve themselves characters must purchase upgrades at the various vendors. Credits are used for both weapons/item purchase and skill upgrade purchases so they must be spent wisely.
    • There is a growing faction of former Galactic Citizens that are rightfully afraid of what will happen to them now the Galactic Parliament is no more. They have begun to cluster around a hidden point in Sector 718 to build a vessel with a Jump Drive that can take them outside the Galactic limits and towards a new home elsewhere in the Universe.

    DOWNLOAD LINK
    Although I do have a prototype, it's not quite ready to be played by a wider audience yet. I'm still collecting feedback on the gameplay/story from my inner circle of guinea pigs ... I mean testers. Once I've integrated all their feedback and fixed a few more of the defects I'll share a link to the current version (assuming people find it interesting enough to want to try it).

    Development Status

    This is basically just a rough plan for how the game will come together. I don't have an artist yet, so this really just reflects what point in the games global story I'm at. I've split the game into 16 "modules" of story. My plan is to improve the basic game mechanics a little bit with each module which means occasionally I'll need to back track to make sure I don't break things. Game play wise this roughly follows the plot of the game, however some sections can be done in the order of the players choosing.

    1. Prologue [Ready for Prototype testing]
    2. Introducing Elizabeth [Ready for Prototype Testing]
    3. Station 718 [Ready for Prototype Testing]
    4. Algiers Shipyard [In Progress]
    5. Exetar Incident
    6. The Hermit of Monaidia
    7. Agricultural Rescue
    8. Sheng's Station
    9. The Refugee Armada
    10. Temporal Displacement
    11. The Incident at Outpost 613
    12. Fall
    13. The Shadow Court
    14. Sheng's Flagship
    15. Elizabeth's Gate
    16. Hope
    Non Story Modules:

    Space Combat [IN PROGRESS]
    • Basic Mechanics [In Progress]
    • Coding for Animation and Effects [In Progress]
    • Starship Upgrades
    Tactical Combat
    • Basic setup and configuration of leTBS plugin [Ready for Prototype Testing]
    • Initial Skill Design [In Progress - most are Ready for testing, but too powerful to be introduced at the current stage of the game]
    • Robot Deployment / Summoning
    • Combat and Ability Effects [In Progress]

    Skill Vendors [In Progress]

    Tactical Enemy Design / Balance [On going]

    Hostile Starship Design / Balance [On going]

    Galactic Map / Jump Drive Mechanic [In Progress]

    Character and Enemy Sprites

    Area Splash Screens

    Proper Title Screen

    Proof Reading / Continuity Checking [On Going]

    Game Play Video

     
    Last edited: Mar 16, 2019
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  2. Starfox

    Starfox Villager Member

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    Thanks for the help! I didn't notice the full image UX when I was creating the post.
     
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  3. Starfox

    Starfox Villager Member

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    I'm adding a download link for the game - this is still a prototype and there are a few known defects that exist in this copy. Most of them are minor spelling errors that I missed on my first pass as well the Skill Purchase Vendor still being a placeholder. I'm planning on making a video of the first hour or so of game play once I finish overhauling the look and feel of the Space Combat scenarios.

     
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  4. AmieLK

    AmieLK Tired Veteran

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    Okay this looks really cool.
     
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  5. Starfox

    Starfox Villager Member

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    So I spent some time this week updating some of the graphical elements of the game and cleaning a few things up. I recorded a video showing the entire "First Chapter" of the gameplay or at least one branch of it as different choices change certain events. Anyway, please enjoy this demo video - feedback is always appreciated.

     
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  6. Calluses

    Calluses Bee Member

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    Epic fail @5:20
    lol jk

    LeTBS is probably my favourite battle system I've come across for MV, a Sci-Fi game like that sounds cool. It's up to you and it might be unnecessary, but looking into an ammo system might be a good idea. The dialogue looks like it's coming together nicely. I wish you luck with progressing.
     
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  7. Starfox

    Starfox Villager Member

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    Thanks for the suggestion! I don't think I'd use an ammo system for most of the options in the game, but I can think of a few ideas where some specific weapons having ammo might add some spice to the game! I'll experiment with them in a future module
     
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  8. Starfox

    Starfox Villager Member

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    Working on updating the main character sprites - admittedly I don't have a lot of artistic experience but I felt the game was in need of a bit more pop visually. Here is the currently re-done version of the Captain:

    $AnzriCruze.png
     
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  9. AmieLK

    AmieLK Tired Veteran

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    Very cute!!
     
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  10. Starfox

    Starfox Villager Member

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    So I learned a lot from the prototype version I've been posting so far. So much that it was worthwhile to update the version of leTBS I was using and start trying to really update the games visuals. I'm still going to need an artists help to get that last mile of game play but I think the updates I've made over the last week are a good step in the right direction. Anyway,here are some pictures of the updated version. There are a couple of dialogue errors and grammatical issues to be address still (I have someone editing my work, but he is slow) - but I wanted to show off the newest work.

    Screenshot from 2019-03-31 12-25-35.png

    Screenshot from 2019-03-31 12-26-53.png


    edit: Added the fixed gameplay video
     
    Last edited: Apr 1, 2019
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  11. AmieLK

    AmieLK Tired Veteran

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    Wow, you're zipping through this! It looks good! I like how distinctive the characters are, and that you stick to a consistent colour palette for your scenes!
     
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  12. Starfox

    Starfox Villager Member

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    I hadn't updated this with any progress in a while - I don't have a new demo ready yet, but I do have some new content / game changes to share:

    First - Hope's new bridge, both in standard condition "Green" and "Red Alert" Status:

    Notes: View Screens are animated here to try give a better feel of this being an actual Ship.

    BRIDGE.png

    REDALERT.png

    A new Tactical Scenario in Engineering where the Crew faces off against Elizabeth for the first time:

    BattleEngineering.png

    I'm experimenting with a new system for Space Combat - the Sprites need a lot of work still (especially the Cruiser) but I've essentially changed some code in MogHunters LBMS system to transform it into a side scrolling space shooter style game for the Space Based battles. I am hoping this will be more fun than the previous version, but there is still a lot of tweaking to do before it's demo ready:

    SpaceBattle.png

    New Sprites for all Major Characters!

    Anzri Cruze
    Anzri Cruze.png

    Michele Bloom
    Michele Bloom.png

    Alli Morenz
    Alli Morenz.png

    Shelly Cromwell
    Shelly Cromwell.png

    Dr. Tim Wu
    Timothy Wu.png

    Johnny Kludge
    Johnny Kludge.png

    Professor Elizabeth Wang
    Elizabeth.png

    Anyway - more content coming soon as I create it. I hope to have a playable mostly polished Demo of Chapter 1 ready by end of May / Early June!
     
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  13. lianderson

    lianderson Veteran Veteran

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    Liking the new sprites.
     
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  14. Jayje

    Jayje THE Lone Indie Cheese! Veteran

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    Sweet!
     
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  15. Starfox

    Starfox Villager Member

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    It's been a few weeks since I updated this thread, so I figured it was about time.

    Content for Chapter 1 is now in the game and being tested. There are some placeholders still for some of the graphics that'll need to be updated and lots of room for improvements on the Sprites but all intended features / plot points are in.

    Lots of changes from the original content - the game currently features:

    • leTBSv.76 (with some custom alterations of my own to fix bugs I found and customize the Victory Conditions to my liking) powered Tactical Combat - plenty of different scenarios in Chapter 1 to keep things interesting.
    • Space Battles powered by a modified version of MogHunter's LBMS - Space Combat allows for fully freedom of motion (up, down, left, right) with a Galaga like experience. This feature will be expanded on further in Chapter 2.
    • A progression system based on "Genetic Engineering" - basically you purchase genetic modifications for your characters to increase their abilities rather than simply gaining experience points and leveling up.
    • Explore the Galaxy while avoiding (or taking on) patrolling raiders!
    • A more streamlined story
    • A Side Quest to an abandoned Colony of the Empire
    • Unique skills/themes for each of the six main characters you control!
    • The ability to collect robots you find on your travels (Robots are better than people after all aren't they?)
    • An updated sound track (though this still needs more work)
    • Many other smaller changes!

    I still have to do a few more passes on the current version for defect squashing, but I'm on track to have a playable demo of chapter 1 by end of month for anyone that wants to give a try.

    In the meantime, here are some images of the current version:

    Abandoned Research Station.png Battle.png ExploreSpace.png HopeAndHerGoons.png HopeInCommonRoom.png HopeTitle.png MedLab.png Outpost613.png SideQuest.png SpaceFold.png
     
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