RPG Maker Forums

solve
I create a function for it
Code:
callEventbyName = function(name){
    for (var i = $dataMap.events.length - 1; i > 0; i--) {
        var event = $dataMap.events[i];
        if (event.name === name) {
            $gameMap.event(i).start();
            break;
        }
    }
}
.......................................................................
now I use
$gameMap.event(3).start();
to force start event from my custom window minigame
because I use show text and other thing from that event setting
but that is a bit annoying when every time
I have to check what number of the event I use
because I make many version of map and copy it around
the number change a lot

I want to call it by event name is it possible?
like I name it
water pump fail
so I specific call event name 'water pump fail' to start
thank you

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,017
Messages
1,018,356
Members
137,802
Latest member
rencarbali
Top