- Joined
- Aug 5, 2012
- Messages
- 2,358
- Reaction score
- 385
- Primarily Uses
I don't know the full details either. I just got contacted today by an artist who didn't provide the closer details.Err... I don't know what happened and why the hell should they bash your artists (where you are the one paying here).
I am personally really thankful that you would share how much you spend to get your game into commercial release. It is a pretty nice reference/information that I do hope others that have jumped into the same water willing to share their experiences.
(I am assuming these 2000 usd on 8 chara + expression + sprite, 2000 for trailer, 2000 usd for UI, 2000 for BI, 300 for music, 100 for map are your spending foryour newest STEAM released game The Clan, right?).
In fact. In term of information. For me. That's the most important information I get from this topic.
Yeah, those are The Clans - Saga of the Twins related expenses.
In terms of how much I have made so far, I'm pretty sure that posting exact figures is something valve wouldn't allow. Even those developer teams who make for example blog posts about their sales and stuff like that don't reveal how much of the money has been coming from Valve and just give overall vague figures.
Last edited by a moderator:



