Starting from 0, right steps to release? (help)

Kenshigo

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Hi,

i´ve started trying out the RPG Maker MV this week and i seriously intend to create my own RPG. My own story, my own characters, my own world.

I´ve watched a couple tutorials (will definitely watch way, way more!) and checked out some basics of the Maker itself.

My "plan" is as follows:

Learn the Maker, watch as many tutorials/read guides as possible.
Play around, trying things etc etc until i´m feeling comfortable with "everything".
Create a little game before starting the big project.

Then start my real game. Step by step, as far as possible as i can. Write the stories, create the characters etc, set the route from beginning to end so the game is "finished" and can be played through.

When my game is done, i´ll get help for designs of characters, worlds, enemies, music etc etc. someone who makes sure the grammar is correct etc.
You know, polish and everything else.

My questions now:

Is this a plan that can work? What did i forget or what should i do differently?

And most importantly, shall i just buy the Standard RPG Maker MV for this and pay/create for content/use free content (i know i have to make sure i´m allowed to use it :) ), or is it a wise choice to buy a bundle right away?

I know this won´t be an easy road, needs a lot of work, effort and passion, but i´m ready for it and i´d really appreciate any input, thoughts and opinions, i hope i didn´t forget anything.

King regards,
Kenshigo
 

lianderson

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Just focus on your little game. After it's done, then figure out what will work for your big game.

Good luck!
 

dulsi

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I got RPG Maker MV as part of a humble bundle with a bunch of content packs I haven't used the content packs at all. You can make a lot with just the base content and free resources on the forum. If you want the extra content by all means purchase it but I wouldn't consider it that important at this point.
 

rue669

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Like other stuff have said, focus on the small project first and familiarize yourself with rpg maker since it seems like you have very limited, if any, experience. That’s fine, we all start somewhere. Just don’t give yourself a big epic game to start off with. It’s a lot to ask of yourself and many game developers who set off to do that end up giving up.

Little project first. Consider it training. Then you can think about a bigger project. At that point, if you intend to go commercial, you’ll need to also consider a business plan and a budget.
 

Kes

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As far as I can see, thus is specifically a question about commercial games so I am mocing this to General Discussion. I suggest you check out that forum as there are many threads about getting started and you will see a wide range of advice on this.

[move]General Discussion[/move]
 

Kenshigo

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As far as I can see, thus is specifically a question about commercial games so I am mocing this to General Discussion. I suggest you check out that forum as there are many threads about getting started and you will see a wide range of advice on this.

[move]General Discussion[/move]
but this is 100% about planning to make a commercial game?!?!?!?

to all the others, thanks for the advice!
 

Kes

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@Kenshigo but the process you are describing is applicable to any game, not just a commercial one. Hence it is appropriate that it be in General Discussion. The advice you are being given is for making a game of whatever genre.

Having said that, I would suggest that you make a short game that is not commercial so that you learn the engine, mapping skills, balancing etc. It is very rare for an absolutely beginner game to be of the needed standard for commercial release.
 

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