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- Apr 30, 2014
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Well, I used RMXP, years back, and I was starting to get good, but then I pretty much got bored and stopped using it, anyway, now I picked up Ace, and wanted to forget everything I've known, and just start from the beginning, to my surprise, I'm really getting stuck at some basic stuff that I should know, but there it is, I don't. So, I want to use this thread to ask about all the problems I run into, while I finish all of these tutorials.
Anyway, I've been doing these tutorials to refresh my memory. I'm at the 2nd tutorial, and I've run into some problems when it comes to edges of autotiles, if you would navigate to page 13 in that second tutorial, you can see how the bridge is placed, and straight from the bridge, there's a dirt path, however, with me, it's like this:
http://pokit.org/get/?864f01344949ec398c0d46a4fef72880.jpg
As you can see, before the dirt path, there is a little piece of grass, from the edge of the autotile of that water. I've tried using the water with dirt edges, BUT then it just creates that autotile within the other autotile, and it looks like a pool in the river. I tried simply using dirt autotiles while holding shift, but then I end up with a different problem, as seen here:
http://pokit.org/get/?768c144150ca2129695e27a45a9ef9ab.jpg
I have those sharp dirt edges around the bridge, tutorial didn't explain those little details, so I need to ask here. How do I fix this to have a smooth transition between bridge and the dirt path?
On a different note, do you guys think that the trees and actors are abnormally small in VX Ace, compared to structures and detail tiles (barrels, rocks...etc), and trees are too small for actors, as well? It bothers me, and makes me want to create original graphics for my projects.
That's all for now, I'll keep all my questions related to these tutorials in this thread. Hopefully, people will help out, as I go and run into problems.
Anyway, I've been doing these tutorials to refresh my memory. I'm at the 2nd tutorial, and I've run into some problems when it comes to edges of autotiles, if you would navigate to page 13 in that second tutorial, you can see how the bridge is placed, and straight from the bridge, there's a dirt path, however, with me, it's like this:
http://pokit.org/get/?864f01344949ec398c0d46a4fef72880.jpg
As you can see, before the dirt path, there is a little piece of grass, from the edge of the autotile of that water. I've tried using the water with dirt edges, BUT then it just creates that autotile within the other autotile, and it looks like a pool in the river. I tried simply using dirt autotiles while holding shift, but then I end up with a different problem, as seen here:
http://pokit.org/get/?768c144150ca2129695e27a45a9ef9ab.jpg
I have those sharp dirt edges around the bridge, tutorial didn't explain those little details, so I need to ask here. How do I fix this to have a smooth transition between bridge and the dirt path?
On a different note, do you guys think that the trees and actors are abnormally small in VX Ace, compared to structures and detail tiles (barrels, rocks...etc), and trees are too small for actors, as well? It bothers me, and makes me want to create original graphics for my projects.
That's all for now, I'll keep all my questions related to these tutorials in this thread. Hopefully, people will help out, as I go and run into problems.

