- Joined
- Jun 25, 2021
- Messages
- 4
- Reaction score
- 2
- First Language
- Hungarian
- Primarily Uses
- RMMV
Hey there!
Soo... I'm not sure where to start this, so I'll jump right into it.
This is my very first time with RPG Maker (MV) and with game development in itself.
My idea is about an endless, Undertale-like game, where you have to handle periodically spawning mobs in random order -either with fight or by fulfilling their requests.
I've played around with RPG Maker to see the possibilites. I really like the engine - I love that it saves me a lot of headache from programming, so I can focus on the visuals - but I've faced two major obstacles:
1) I'm not sure that my desired visuals are achievable in the engine - I'm unsure about resolution
The visual direction I'm shooting for is something like this (no advertisement intended):
www.rpgmakercentral.com
I've played around a bit with the engine's resolution options (with the YEP Core engine), but it seems weird in most cases. I would like to make the game run on a toaster, but at the same time, I wouldn't want to lose too much on the visual quality either.
I have a bit of a headache about the parallax backgrounds as well, to be honest. There a lot of plugins that support this approach, I'm actually in the confusion of abundance.
2) How should I approach the periodically spawning, random mobs?
The plan is to add either 20, 50, or even 100 different mobs that could spawn in this periodic manner. I'm not sure if RPG Maker can store this amount of events.
These mobs would spawn at the same space (through a portal), and they would have different in-world and combat behaviours. Only one mob would spawn at the time, but they can exist at the same time with the previous ones (if they're alive).
Is there a smart way to implement this system in RPG Maker MV, or should I search for another engine?
I really like the easy to use interface, the samples and the lack of need of classical programming, but I'm not sure if it would cause more ease than headache at the end.
Thanks for reading through, thanks in advance for the responses and have a nice day!
Soo... I'm not sure where to start this, so I'll jump right into it.
This is my very first time with RPG Maker (MV) and with game development in itself.
My idea is about an endless, Undertale-like game, where you have to handle periodically spawning mobs in random order -either with fight or by fulfilling their requests.
I've played around with RPG Maker to see the possibilites. I really like the engine - I love that it saves me a lot of headache from programming, so I can focus on the visuals - but I've faced two major obstacles:
1) I'm not sure that my desired visuals are achievable in the engine - I'm unsure about resolution
The visual direction I'm shooting for is something like this (no advertisement intended):
Quidget the Wonderwiener
Question: How many Nitro Brains do you need to deliver the worlds best present? Hint number one: You are Quidget, wiener dog slash genius inventor slash science ninja. Hint number two: You and your assistant Beatrize just build a Lightning Oven. Hint number three: You have the feeling that settin...
I've played around a bit with the engine's resolution options (with the YEP Core engine), but it seems weird in most cases. I would like to make the game run on a toaster, but at the same time, I wouldn't want to lose too much on the visual quality either.
I have a bit of a headache about the parallax backgrounds as well, to be honest. There a lot of plugins that support this approach, I'm actually in the confusion of abundance.
2) How should I approach the periodically spawning, random mobs?
The plan is to add either 20, 50, or even 100 different mobs that could spawn in this periodic manner. I'm not sure if RPG Maker can store this amount of events.
These mobs would spawn at the same space (through a portal), and they would have different in-world and combat behaviours. Only one mob would spawn at the time, but they can exist at the same time with the previous ones (if they're alive).
Is there a smart way to implement this system in RPG Maker MV, or should I search for another engine?
I really like the easy to use interface, the samples and the lack of need of classical programming, but I'm not sure if it would cause more ease than headache at the end.
Thanks for reading through, thanks in advance for the responses and have a nice day!