Startng the game sleeping in a bed

Status
Not open for further replies.

Nanaki_Fan

Veteran
Veteran
Joined
Jul 15, 2014
Messages
501
Reaction score
159
First Language
English
Primarily Uses
Hello everyone!

Sorry to bother you all, but I am having some trouble figuring this out.

I saw this video: Ernies Generic Adventure and I really like the start of the game. Waking up in bed and jumping out and saying some dialogue.

But I am having some trouble making this myself. I have set the player start point to the bed but I cant find out how to edit the player to do the following:

- appear sleeping in the bed with a tinted screen

- sound plays

- Screen tint cahnges to day light, player wakes up

- player jumps out of the bed

- Dialogue window pops up with something like: "Yawnnnnn. Better get up and get ready. Got a long day ahead!"

I have looked at some tutorials but they dont really explain this sort of thing. Could some one point me in the right direction?

EDIT:forgot to add link. oops
 
Last edited by a moderator:

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
It would be a cut scene. The actual player would be set to transparent on. Then events would use the player sprite instead of moving the actual player around.

When the scene competes you then turn the player transparent setting off and vanish the event.
 

Nanaki_Fan

Veteran
Veteran
Joined
Jul 15, 2014
Messages
501
Reaction score
159
First Language
English
Primarily Uses
It would be a cut scene. The actual player would be set to transparent on. Then events would use the player sprite instead of moving the actual player around.

When the scene competes you then turn the player transparent setting off and vanish the event.
ok i got the event to work, but now the player is invisible. How do i make him visible again?
 

Geoff Moore

Composer for Hire
Veteran
Joined
Jun 12, 2014
Messages
1,399
Reaction score
731
First Language
English
Primarily Uses
N/A
As whitesphere says, you just need to set transparency off at the end of the cutscene. Change transparency is on the second page of event commands.
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
with the event command for changing transparency.


I suggest you take the time to familiarize yourself with the engine, as it will speed up your game development if you know your way around the editor - and there are only three pages of event commands...


You might want to follow the link in my signature to get started with that.
 

Nanaki_Fan

Veteran
Veteran
Joined
Jul 15, 2014
Messages
501
Reaction score
159
First Language
English
Primarily Uses
I found it easy enough :D All sorted.

Now my next problem is getting two npcs (events) to run along 6 squares towards each other......
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
I did something similar (a chase scene, where one npc follows another) by using set move route for the 1st, then the 2nd, and did not have the event wait until completion for the move routes. The delay between the two routes starting was so small it did not affect the event. Maybe you could try that for yours?
 

Nanaki_Fan

Veteran
Veteran
Joined
Jul 15, 2014
Messages
501
Reaction score
159
First Language
English
Primarily Uses
got it all working ^_^

I now have a custom title screen, an opening cut scene and a start location where the player jumps out of bed :D Also did some nifty things with player tutorials. buzzing right now :)

thanks for the help guys.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top