Stasis ability?

ScorchedGround

Blizzards most disappointed fan
Veteran
Joined
Apr 12, 2020
Messages
331
Reaction score
486
First Language
German
Primarily Uses
RMMV
Hey everyone. I need some help creating a specific state.

So to make this short, I have this state which is called "Stasis".
When you are affected by Stasis, you cannot be hit by any form of direct action, be it enemy attacks, friendly healing or items.

This is optional, but I would also like any other state to be non-functional during the stasis but also have their duration extended equal to the time affected by stasis.

Now I don't know if this is realistic or how you would implement that.
But if anyone got something please do tell me.

Also, if this is only possible with plugins, please excuse me for not putting this thread in plugin requests.

Thanks in advance.
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,635
Reaction score
5,116
First Language
English
Primarily Uses
RMVXA
Only possible with plugins. There are a few different ways you could do this; for example, a small plugin could be written that checks for the state before running the apply skill/item effect method for the battler. Alternatively, I think you could use Yanfly's Buffs & States Core and rig a <Custom Select Effect> to remove the battler from the array of targets.

States could be extended by modifying the stateTurns[x] property for that battler, where x is the ID of a state on the battler (e.g. ((target_battler_object)).stateTurns[17] += 3 would increase the length of State 17 on the target by 3, if you can find a correct reference for the target battler's object). However, making the state's properties null and void while leaving the state on the battler would be rough and would most likely need a plugin of its own.

I actually made a Stasis state a few months ago in another engine, and I have to say it's been a real B to try and reconcile with all the other effects. :D
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,547
Members
137,835
Latest member
yetisteven
Top