- Joined
- Nov 24, 2016
- Messages
- 26
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- 4
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Greetings.
So for the project I'm working on (see signature; searching for team members) the game functions closer to a game like Fire Emblem, where rather than having a party of usually under 10 or so people, you essentially have a small armies' worth of people (somewhere around 20-30+) that participate in battle. As a result, the level and stat caps aren't all that high, like say a game from the Persona series where the Level cap is usually 99, but in that case you have a much smaller group to work with. So the problem I'm coming across is where to set the caps at for each character. Fire Emblem does this well with each character capping out at Level 20, though allowing them to reclass at this point, but as this project doesn't have any real reclassing (heck, the class system is barely there anyways), that doesn't seem like the right way to go.
In regards to stats, I'm more or less at the same problem, as the stats are based on the Level of a character. Since I can't seem to find a good place to cap out the Levels, capping out the stats isn't any easier...
With so many characters in play, I don't want the caps too high since no one is going to want to have to try and get that many characters up to the highest level just to deal with standard enemies. So, to get to the point of my question:
When dealing with a game with a rather large cast of characters, say 20-30, who all participate in battle, where is a good place to cap out their Levels/Stats? Level 10, but take a long time to get there? Level 20? 30? Infinity(not really)?
So for the project I'm working on (see signature; searching for team members) the game functions closer to a game like Fire Emblem, where rather than having a party of usually under 10 or so people, you essentially have a small armies' worth of people (somewhere around 20-30+) that participate in battle. As a result, the level and stat caps aren't all that high, like say a game from the Persona series where the Level cap is usually 99, but in that case you have a much smaller group to work with. So the problem I'm coming across is where to set the caps at for each character. Fire Emblem does this well with each character capping out at Level 20, though allowing them to reclass at this point, but as this project doesn't have any real reclassing (heck, the class system is barely there anyways), that doesn't seem like the right way to go.
In regards to stats, I'm more or less at the same problem, as the stats are based on the Level of a character. Since I can't seem to find a good place to cap out the Levels, capping out the stats isn't any easier...
With so many characters in play, I don't want the caps too high since no one is going to want to have to try and get that many characters up to the highest level just to deal with standard enemies. So, to get to the point of my question:
When dealing with a game with a rather large cast of characters, say 20-30, who all participate in battle, where is a good place to cap out their Levels/Stats? Level 10, but take a long time to get there? Level 20? 30? Infinity(not really)?


