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- Jul 20, 2012
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Hi folks, I'm kinda stumped on how to create a conditional that checks a character's stat without calculating their equipment. In particular, I don't want a weapon's attack value to contribute to the character's attack variable, so a more accurate "strength check" can be made without encouraging weapon-swapping.
I also don't want to have to unequip the character and force them to re-equip anything. Thanks!
Edit: After a couple of hours of banging my head against the wall, I figured out that you can at least run a script call to set your weapon's damage to a variable, then I just subtracted it from the total. All set now, I think.
I also don't want to have to unequip the character and force them to re-equip anything. Thanks!
Edit: After a couple of hours of banging my head against the wall, I figured out that you can at least run a script call to set your weapon's damage to a variable, then I just subtracted it from the total. All set now, I think.
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