Stat change and Growth Rates

WheatTon

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I am working on a project now in which the player takes a personality quiz of 5 questions. Each stat starts at 30 and each answer gives a plus and minus to different stats.
Example: Attack = 30, answer a question get +3 attack, -3 Magic Defense. You now have Attack = 33, Magic Defense = 27
Is it possible to make the stat growths reflect this change at max level? I would like to end with the level 1 stats multiplied by 10, so if you have Attack = 33 at level 1, you have Attack = 330 at level 99.
 

pasunna

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you can use yanfly plugin to get plus status that not bind to editor stat
but also
you can do it manually by mathematics and variable after lv up
just change parameters
 

WheatTon

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you can use yanfly plugin to get plus status that not bind to editor stat
but also
you can do it manually by mathematics and variable after lv up
just change parameters
So I can change the characters stat growths with a variable? I'm sorry to say I don't know how I would do that.
 

pasunna

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in the first of event page actor
 

WheatTon

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in the first of event page actor
I know how to change parameters with each answer. I would like to know if I can change the stat growths so that if the starting attack (30) is increased by 15 (Attack = 45) it will be 450 at level 99 and not 315.
 
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pasunna

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mathematics and variable after lv up ...
if you want someone to calculate for you
wait for the other...
 

WheatTon

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mathematics and variable after lv up ...
if you want someone to calculate for you
wait for the other...
I'm not asking for someone to calculate for me. I don't know how to make a variable increase a parameter on every level up. I'm sorry if you are getting annoyed and if I'm not explaining it well, but you aren't really explaining yourself that well either.
 

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