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- Nov 14, 2017
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- RMMV
I am working on a project now in which the player takes a personality quiz of 5 questions. Each stat starts at 30 and each answer gives a plus and minus to different stats.
Example: Attack = 30, answer a question get +3 attack, -3 Magic Defense. You now have Attack = 33, Magic Defense = 27
Is it possible to make the stat growths reflect this change at max level? I would like to end with the level 1 stats multiplied by 10, so if you have Attack = 33 at level 1, you have Attack = 330 at level 99.
Example: Attack = 30, answer a question get +3 attack, -3 Magic Defense. You now have Attack = 33, Magic Defense = 27
Is it possible to make the stat growths reflect this change at max level? I would like to end with the level 1 stats multiplied by 10, so if you have Attack = 33 at level 1, you have Attack = 330 at level 99.

