I think the stats should only be as complex as your game needs them to be. If you have one character, you can toss out like three stats from the get-go. MAT and MDF don't need to be there if nobody uses magic, and agiltiy can likely be eliminated as well because you're either going to go first or you aren't.
Personally, I think of MAT and MDF as "extra" stats, and honestly, you don't even need one of them if you're willing to change the formula (since most characters with high MAT also have high MDF, and the stats serve the same purpose, there's no reason to have both).
It's fun to play around with numbers, though. Try out stuff and see if you like it, but I would say trim all the fat first, and then add in stats that you need.
-Wallace
Personally, I think of MAT and MDF as "extra" stats, and honestly, you don't even need one of them if you're willing to change the formula (since most characters with high MAT also have high MDF, and the stats serve the same purpose, there's no reason to have both).
It's fun to play around with numbers, though. Try out stuff and see if you like it, but I would say trim all the fat first, and then add in stats that you need.
-Wallace


