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Hey everyone, i wondered was what your opinion on stat Complexity in RPGs ( i'm personally making a Tactical RPG but this is more of a global question, even if i do know it depends on the game's aim ). Do you tend to say less is better or do you think there's is something gained from more complex stats ?

For example, with the common RPG maker stats : HP MP ATK DEF MAT MDF AGI LUK

- You could merge ATK and MAT into one ATK as well as DEF and MDF into one DEF, it is indeed very rare to see a character that uses both types of attacks.

-  You could get rid of DEF,  use the weakness system to create a "weak to weapons" character or a "weak to magic" one. After all, defense is just another HP.

- You could merge LUK and AGI. Or even get rid or both, they are not extremely necessary. Removing them would only remove the luck factor.

All of those changes would reduce the stats to only HP MP and ATK ( and maybe AGI ), and honestly wouldn't change the depth that much. Now i do not believe it would be better, but it's a subject i wanted to hear your opinion on.

What do you think is the ideal complexity of stats for an RPG ? Do you think you should get rid of unnecessary stats and try to optimize the stat window or do you think complex stat system actually has another use ?

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