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Gothic Lolita

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The script works super fine and with every of my scripts. But is it possible to add an option, like set up different costs for every param and char?
Kinda looks like that:
HP + 100 => 100 Param Points => Actor1 

HP + 11 => 11 Param points => Actor2

or better:

HP +1 ~ 100 => 1 ~ 100 Param Points => Actor1

HP +1 ~ 11 => 1 ~ 11 Param Points => Actor2

I know it's a lot to ask, but would be super useful in my RPG Maker project.
 

Dymdez

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Can't seem to get this one to work without many many errors, I'm afraid.
 

XPhater

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I hope this isn't a necropost. I'm getting this kind of error whenever I confirm my stat choices on a character. I've tried to put points on other stats and other characters but I keep getting the same error :(

Here's the notes setting I applied to all of my actors:

 

Hoping you can help me with this :)
I put it into a fresh empty project and still get this error, this script is incompatible with itself
 
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Dymdez

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Yea, it's got some issues that need to be straightened out.
 

XPhater

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Hi, is it compatible with RPG MV?


If it wasn't written for MV, I would assume that it is not compatible with MV.  But you could always put it in and find out I suppose.
 

camarabatista

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If it wasn't written for MV, I would assume that it is not compatible with MV.  But you could always put it in and find out I suppose.


I've tried, but it didn't work. Idk if there is a way to make vx scripts work on mv. Do you know anything about it?
 

XPhater

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I've tried, but it didn't work. Idk if there is a way to make vx scripts work on mv. Do you know anything about it?


Only thing I know is if you want to use VXA scripts, put them into VXA
 
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Yo Ewan

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It will take a script to make them respawn after x time. Though you could do it that the dungeon resets as the player leaves (as in do all the self switch resets on your transfer event to exit the dungeon). Whichever is easier for you.
Yes, thanks.
 

Roninator2

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I've tried, but it didn't work. Idk if there is a way to make vx scripts work on mv. Do you know anything about it?


I have heard of ways to convert VX Ace scripts to MV, but I would say its not easy. VX Ace is Ruby, MV is Java.
 

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