Not sure if this the place for this, but I had to start somewhere, eh?
So, I'm a total newbie that just downloaded the demo a few hours ago, and after dicking around for a bit, I found the Database. So I decided to play around with the character stats and tweak a few things. Apparently, the only way to edit the stat growths is by manually assigning values to each level (or by using the slope feature).
And honestly, that sounds dumb. Not only is that a collosal waste of time in my eyes (without sloping it), but it's awfully inorganic. Most RPG's I've played, anyways, don't work like that. There's always an element of randomness to it, so no one playthrough with that character goes down the same as another. The Phantasy Star franchise, from what I can tell, doesn't have predetermined value increases for every level-up, the Mario & Luigi series doesn't, in fact it has a bonus slot allowing for a little extra increase for luckier players. Something like Fire Emblem takes the concept a bit far, turning every level-up into a game chance to a degree, which is admittedly pretty doodie. But even then, you got games like Pokemon, which could get away with that because it essentially already has hundreds of different characters worth of variety, but it still has a whole system of EV's and IV's that allow a Pokemon to get better in different ways by fighting different types of enemies, so that no 2 Pokemon of the same species are identical.
Long story short, RPG Maker should have something like that, if it already doesn't, that is. If it does, I'd appreciate help figuring out how to get that done. If not, is it possible to find any plug-ins or anything that can do that. I know just about jack when it comes to scripting, but I'd be willing to learn something if it means my characters could have a more engaging stat growth. Thanks in advance, I'll be looking forward to using this program in the future.