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I'm not sure how I would go about coding for a specific stat increase for when a character equips a certain weapon. For example, a character equipped with a sword might have a 50% increase in their attack stat, but if they equip anything else, it only boosts stats by the flat amount that the weapon does.
I hope this makes sense??
Edit: Looks like my wording made no sense haha
I want to make it so that one character would be "proficient" when equipped with a certain weapon or armor.
For example, if Actor 1 was equipped with a sword, they would gain a +50% attack benefit. But when Actor 2 equips a sword, they don't get that +50% attack boost, just the weapon's baseline stats.
When Actor 1 is equipped with a weapon that isn't a sword, there is no 50% attack boost, just baseline parameters again.
I hope this makes sense??
Edit: Looks like my wording made no sense haha
I want to make it so that one character would be "proficient" when equipped with a certain weapon or armor.
For example, if Actor 1 was equipped with a sword, they would gain a +50% attack benefit. But when Actor 2 equips a sword, they don't get that +50% attack boost, just the weapon's baseline stats.
When Actor 1 is equipped with a weapon that isn't a sword, there is no 50% attack boost, just baseline parameters again.
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