Hopelessdecoy

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For example I want to make a bleeding state that based on your current hp reduces agility and attack/m.attack. is it possible to put a damage like calculation into a state allowing me to do this?
 

Victor Sant

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By default? No.

You will need a plugin for that.
 

Quxios

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You can do this with my plugin here:

http://forums.rpgmakerweb.com/index.php?/topic/48777-quasi-params-plus/

It originally only did what you're asking, but ended up turning into its current state.

So pretty much all you would do is go into the states note field and type something like:

<params>AGI: (formula here)ATK: (formula here)MAT: (formula here)</params>the formulas can be the same as the ones you use in skills, you can use the a and v[] but you can't use b

Also avoid using the param you're editing in the formula, or you will get stuck in a never ending loop I think, never tried it.
 

Hopelessdecoy

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Well thank you both I will try your plugin tonight! Is it able to be used for profit games? If not I am in the process of learning js for MV to make my own plugins.
 

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