Stat-raising sim mechanics? (Not sure where on forum to put this topic...)

bunny-gypsy

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I was wondering if there were games that had stat-raising sim mechanics like in Princess Maker/Prince Maker, Hanako's games like Cute Knight, Spirited Heart, or Long Live the Queen  or like Winter Wolves' various dating/stat-raising visual novels like Nicole, Always Remember Me, Roommates, and The Flower Shop, (and many other dating sim/stat-raising sim/visual novel games), etc? 

I still want an RPG battle system, obviously, but I would like to see if it's possible to increase stats besides battles and battle stats, like cooking or something. I think it's possible with this program? Maybe with scripts or using events, like the rural tiles sample game? 

I think I may have seen a few games with this, but I can't remember their titles. I think one is maybe Homework Salesman? (I'll have to check that game out, because I love Rune Factory.)

Can anyone think of any other rpg maker games that has stat-raising mechanic? I would assume you can, being that RPGs allow you to raise stats, I think... 
 

Tai_MT

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Um...  If you want to use more than the default stats renamed...  You can always have other stats linked simply to variables and have a way to call these variables up.  I'd recommend a script that lets you have a custom menu/interface to display these variables as stats, though you can somewhat do this yourself if you're clever enough in how you do it.

Pretty much any RPG with crafting mechanics often has level up systems in place for crafting at least, if that's what you mean for "other stats".
 

supercow

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just use variables :unsure:   or did i miss something ?

"increase status" is just a front , the core is the counting aka variables.

next is probably a customize script to display certain variables.
 

bunny-gypsy

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Thank you, @supercow and @Tai_MT. I will look into some more about variables, and re-study some tutorials. (I'm still new to this thing, and I haven't touched RPG Maker in awhile, so I apologize for my ignorant questions.) 

Yes, I was talking about crafting, too.

I also was talking about social stats. Like in Persona 3 and Person 4 (and sort of like the Rural Farm Tileset's sample game/Harvest Moon games), where you can increase non-battle stats through other means, like giving items to other characters or choosing the right dialogue choice, or just "grinding" with scheduled activities, etc. 

I would think this can be done with variables, too, right?  
 
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The Stranger

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Hey there!

Dekita has this script, which allows you to have as many parent and child stats as you want.

Is that similar to what you're looking for?
 
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bunny-gypsy

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Hey there!

Dekita has this script, which allows you to have as many parent and child stats as you want.

Is that similar to what you're looking for?
Hmm... I'm a little confused. It looks like a custom stat distribution system? And we can set up the "parent" stat to be connected to a "child" stat? So, if you level up the "parent" stat(s), it is automatically altering the "child" stat(s)? Sorry if I'm being a little dense... It sounds interesting, but I want to know what it can effect in the game stats. 

EDIT: I just started learning about events and conditions/switches, and it really confuses me, so I will continue reading tutorials and experimenting. Maybe more practice is needed. :)
 
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The Stranger

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You pretty much nailed it with your explanation. :)

You can set up custom parent attributes which govern the growth of child attributes. The script allows you to distribute points to the parent attributes as you see fit. I think it can do other things, as well.

As others have mentioned, you can achieve what you want via variables; that's how I set up my VTMB-like attributes.
 

bunny-gypsy

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You pretty much nailed it with your explanation. :)

You can set up custom parent attributes which govern the growth of child attributes. The script allows you to distribute points to the parent attributes as you see fit. I think it can do other things, as well.

As others have mentioned, you can achieve what you want via variables; that's how I set up my VTMB-like attributes.
Ooh, that's cool. It definitely sounds awesome. Thanks. I will bookmark that link until I feel ready to go to that step. :)

VTMB? I assume you're talking about Vampire the Masquarade Bloodlines game? I love that game! :) (Oh, but that creepy hotel scared me at first, lol! I had to watch a youtube video on how to get through it and then turn off the sound whenever I go through that hotel.)  So you did it with variables, too? Cool. Can you give a brief example?

I'm going to read some more about variables, then. I don't know why I have trouble with this aspect in RPG Maker than I did with stats in the visual novel engine (Ren'py is the game engine's name).  
 
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The Stranger

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The haunted hotel was my favourite area. :)

Yes, I made all of my attributes using variables; I had a script made which replaces the default status screen with a VTMB-like one. The variables act exactly like standard attributes, though they govern many things. For example: I set up an event the player is able to search (perhaps a parked car or some such) the player interacts with the event and conditional branches check the number stored within the variable I have set to be the attribute 'perception'. If the variable is 3 or higher, the player finds one or two things. If the variable is 6 or higher, the player finds better things. The variables on their own do nothing, it's just how you use them in events. You can also use them to calculate damage\healing of skills.

It's a lot easier to show via screenshots. :)

Things may seem confusing at first, but once you get the hang of it you'll be doing all sorts of cool stuff.
 

bunny-gypsy

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The haunted hotel was my favourite area. :)

Yes, I made all of my attributes using variables; I had a script made which replaces the default status screen with a VTMB-like one. The variables act exactly like standard attributes, though they govern many things. For example: I set up an event the player is able to search (perhaps a parked car or some such) the player interacts with the event and conditional branches check the number stored within the variable I have set to be the attribute 'perception'. If the variable is 3 or higher, the player finds one or two things. If the variable is 6 or higher, the player finds better things. The variables on their own do nothing, it's just how you use them in events. You can also use them to calculate damage\healing of skills.

It's a lot easier to show via screenshots. :)

Things may seem confusing at first, but once you get the hang of it you'll be doing all sorts of cool stuff.
Lol, I'm the opposite: The hotel was the worst place for me. XD I'm not a horror fan at all, and I already get scared easily in real life, heh. 

Ah, I think I see what you mean! Yes, I think I understand it much better. Thank you so much! :) That explanation really helps. 
 

Nirwanda

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I get scared easily as well, but I still admire the hotel level for it's immersiveness and brilliant storytelling.

BTW, here are some alternate scripts that might be useful to create a Harvest Moon/Princess Maker game (ugh... Long Live to the Queen is so hard, I can't seem to ever survive :( ): Vindaca's variable gauge window seems like a perfect match for what you are trying to accomplish, while Galv's instance bars might be useful if you want to show the player's progress as soon as they do whatever's necessary to increase their stats.
 

VicWhite

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I was wondering if there were games that had stat-raising sim mechanics like in Princess Maker/Prince Maker, Hanako's games like Cute Knight, Spirited Heart, or Long Live the Queen  or like Winter Wolves' various dating/stat-raising visual novels like Nicole, Always Remember Me, Roommates, and The Flower Shop, (and many other dating sim/stat-raising sim/visual novel games), etc? 

I still want an RPG battle system, obviously, but I would like to see if it's possible to increase stats besides battles and battle stats, like cooking or something. I think it's possible with this program? Maybe with scripts or using events, like the rural tiles sample game? 

I think I may have seen a few games with this, but I can't remember their titles. I think one is maybe Homework Salesman? (I'll have to check that game out, because I love Rune Factory.)

Can anyone think of any other rpg maker games that has stat-raising mechanic? I would assume you can, being that RPGs allow you to raise stats, I think... 
Should be possible to make it, and I am planning to do it.

There is some videos and info in how to do a visual novel, so my plan is creating the game with events and variables.
 

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