GreyWolfVino

Veteran
Veteran
Joined
Apr 12, 2018
Messages
31
Reaction score
3
First Language
English
Primarily Uses
RMMZ
Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to increase those stats even more. I want it so that the actors/characters do not gains stats from leveling up but SP so they can stat train. Anyone who can help me out will be greatly appreciated, if it is or isn’t possible to do so.
 

NinjaKittyProductions

Professional Murder Hobos
Veteran
Joined
Jul 9, 2013
Messages
484
Reaction score
473
First Language
English
Primarily Uses
RMMV
You could always go into the database and for each class, set each class to have the same stat from level 1 through 99. That would be the easiest way. This way when they level up, their stats do not.
 

GreyWolfVino

Veteran
Veteran
Joined
Apr 12, 2018
Messages
31
Reaction score
3
First Language
English
Primarily Uses
RMMZ
You could always go into the database and for each class, set each class to have the same stat from level 1 through 99. That would be the easiest way. This way when they level up, their stats do not.
Thank you so much!! But would there be any way to set up attribute caps in stat per class? So that way each class can’t have the exact same stats after the stat training
 

Latest Threads

Latest Profile Posts

Grading the last exams for this semester and I need a break because I am laughing too hard xD
edit: Video link removed due to well Internet problems making it essentially nothing anyway. :kaoswt:
Sleep logic:
4 hours or less = I feel like I'm dying
5-6 hours: Feeling well rested
More than 6 hours: I feel like I'm dying
Women always say "I want to be spoiled" then get mad when I spoil them. Why would you say that if you didnt actually want to know the ending?


decided to have subclasses work differently in my game. They summon in a partner when you select one. this took some work tho as I had to get the class scene to pop up as a common event instead of straight from the menu. it was the only way to add/remove party members while on the menu screens.

Forum statistics

Threads
131,543
Messages
1,220,654
Members
173,220
Latest member
ZecaVn
Top