GreyWolfVino

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Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to increase those stats even more. I want it so that the actors/characters do not gains stats from leveling up but SP so they can stat train. Anyone who can help me out will be greatly appreciated, if it is or isn’t possible to do so.
 

NinjaKittyProductions

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You could always go into the database and for each class, set each class to have the same stat from level 1 through 99. That would be the easiest way. This way when they level up, their stats do not.
 

GreyWolfVino

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You could always go into the database and for each class, set each class to have the same stat from level 1 through 99. That would be the easiest way. This way when they level up, their stats do not.
Thank you so much!! But would there be any way to set up attribute caps in stat per class? So that way each class can’t have the exact same stats after the stat training
 

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