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- RMMV
I am using Yanfly's JP and Skill Learn System Plugins to allow players to upgrade their stats, as described in the Tips and Tricks page here. However, I want to make it so each stat can only be upgraded a maximum number of times, say 100. A similar T&T page outlines how do make the upgrade stills cost an increasing amount of JP for each time they are learned.
Is it possible to take what is used there and instead use it as a <Learn Require Eval> to check if var is <100? And if so, what should that look like, code wise. Appreciate any help.
Is it possible to take what is used there and instead use it as a <Learn Require Eval> to check if var is <100? And if so, what should that look like, code wise. Appreciate any help.

