Neo Soul Gamer

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I figure Shaz is too busy to pull this off, But this was a fantastic script that allowed for evals to run whenever a state was added or remove. A lot of systems and game mechanics can be expanded with this.

http://forums.rpgmakerweb.com/index.php?/topic/18593-state-addremove-commands/ <----- Link to the script.

Basically, a notetag would allow for a specific command to run whenever a state was either added, or removed (depends on the notetag you used).

So for instance, using onadd: remove_state(2) would allow for the removal of the second state in the list when one was added. I've used one particular case where I had states raise/lower a variable that was tied to a damage formula of a particular skill. The possibilities are huge. 
 

Shaz

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Nah, I'm not too busy.  I do want to port that one, because I need it in my game too.

There was a bug with the original that caused it sometimes not to trigger.  I want to fix that as well.
 

Neo Soul Gamer

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So there's a possibility that the request will be fulfilled? :)

I'll be waiting on that plugin for sure. I like plugins/scripts that allow you to get creative and think outside the box. This is definitely one of those utility scripts that I feel a lot of people can benefit from.
 

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