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In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves).
So for example, let's say your actor attacked an enemy using skill #3. The game would look at skill #3's damage formula and use that to determine the base damage that the skill can deal.
In addition to this "base damage", we also have some extra damage modifiers, such as the guard effect which halves the damage received, as well as the critical hit modifier, which increases damage based on a critical multiplier.
This plugin allows you to further apply additional damage modifiers, which essentially allows you to change the damage even further. These modifiers will be applied to states, so whenever the state is active, the damage modifiers will be used.
State damage modifiers can be applied to both the attacker as well as the target. Attacker damage modifiers are applied before the target damage modifiers.
More information and downloads are available at HimeWorks
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