RPG Maker Forums

 ​

In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves).

So for example, let's say your actor attacked an enemy using skill #3. The game would look at skill #3's damage formula and use that to determine the base damage that the skill can deal.

In addition to this "base damage", we also have some extra damage modifiers, such as the guard effect which halves the damage received, as well as the critical hit modifier, which increases damage based on a critical multiplier.

This plugin allows you to further apply additional damage modifiers, which essentially allows you to change the damage even further. These modifiers will be applied to states, so whenever the state is active, the damage modifiers will be used.

State damage modifiers can be applied to both the attacker as well as the target. Attacker damage modifiers are applied before the target damage modifiers.
 

More information and downloads are available at HimeWorks

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top