I have a skill called "Bash" that deals moderate damage normally, but I would like it to deal much more if the target is stunned. I'm planning several other skills with effects based on things like target HP% and states also, but am pretty new to this side of RPG Maker-ing. So what i need to know is: how do i set a skill to have additional effects based on the target (or user's) state and/or stats? If anyone can point me to a thread (I'm sure one exists, but my Google-fu is weak) I would appreciate it. I'm currently using Yanfly scripts to avoid compatibility issues. I'm sure there's a way to do this within these scripts, but I is a dummy.