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- Aug 9, 2013
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Hey there, I've been trying to make a game mechanic where after being inflicted by a 'state', your MP slowly decreases by how far you walk (on map). And then, once you MP reaches 0 another state is applied.
I already know I can set my state, so its feature reads Ex Parameter MRG -10%, so I'm currently losing 10 MP per 16 steps.
Although I can't seem to figure out how to make a new state inflict the character once my MP is at 0 (which is not during a battle) I'm a lil lost.
I can't say there is much that I've tried doing, because the options I'm aware of would not work. Is there something I'm missing, or can't see?
Also, what constitutes how far you can walk before MP is actually visibly decreased. For instance, I have tried changing it to MRG -1% but it seems like I need to walk forever before it actually starts going down, alternatively I tried setting it to 100% but it still took 17 steps until I lost all my MP. :/
Any advice on any of the above? Thank you!
I already know I can set my state, so its feature reads Ex Parameter MRG -10%, so I'm currently losing 10 MP per 16 steps.
Although I can't seem to figure out how to make a new state inflict the character once my MP is at 0 (which is not during a battle) I'm a lil lost.
I can't say there is much that I've tried doing, because the options I'm aware of would not work. Is there something I'm missing, or can't see?
Also, what constitutes how far you can walk before MP is actually visibly decreased. For instance, I have tried changing it to MRG -1% but it seems like I need to walk forever before it actually starts going down, alternatively I tried setting it to 100% but it still took 17 steps until I lost all my MP. :/
Any advice on any of the above? Thank you!


