State ending vs State being removed

SirCumferance

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I am wanting to make a state that lasts for 200 steps, then is removed. Upon removal, it will run a Common Event.
HOWEVER, I do not want the Wizard to cast Dispel Magic and remove the state, triggering the Common Event.

What is the most effective means to do so?
 

Doktor_Q

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Well, if you're running a common event on some timing, you're probably using a plugin to do so? Yanfly's Buffs & States Core has different notetags for "expires" and "is removed by any means," and let you put in arbitrary javascript, so that would be a simple way. I'm not sure about other plugins.
 

Anarcho-paladin

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Maybe by using a conditional branch in the common event? The specifics, though, I couldn't tell...
 

SirCumferance

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Ah, many thanks all. Will hit up the Yanfly crew
 

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