State for increased healing?

Bahamut20

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Hello,


I want to make a state that will increase the healing amount received by the character affected with such state by items and skills by, say 200%. Is this possible somehow?


I have searched online for a solution so far with no luck.
 
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Engr. Adiktuzmiko

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You could make the state add the pharmacology effect. AFAIK it's a fixed 100% bonus or something though
 

Tsukihime

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This depends on how you are healing.


If you're using damage formulas, you can make the healing items/skills have a "Heal" element, and then your state would simply increase the effectiveness of the "Heal" element by giving it a 200% element trait.
 

Animebryan

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These are controlled by the Sp-Parameter's Recovery Effect (for skills) & Pharmacology (for items). Simply set a state to increase these 2 Traits to 200%.
 
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Recovery Rate affects healing from all sources. Pharmacology increases the effectiveness of items used by the character.
 

Bahamut20

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This depends on how you are healing.


If you're using damage formulas, you can make the healing items/skills have a "Heal" element, and then your state would simply increase the effectiveness of the "Heal" element by giving it a 200% element trait.
Yup that works!

Recovery Rate affects healing from all sources. Pharmacology increases the effectiveness of items used by the character.
This works too. This is probably the better option (assuming this works for skills too, haven't tested) since this works on regular, simpler items that do not use damage formulas.
 

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