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- Dec 9, 2017
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what is the best approach you've found for creating multi-turn attack states? I've found a small method to add into my on_turn_end to update a state if its found on the end of the turn. the problem is I dont want the affected user to be able to do anything or have options come up...but..
if i set the state restriction to "cannot move" the state doesnt update.
If i set instead to autobattle and seal the attack slot the state cycles as if its being reapplied.
thoughts?
if i set the state restriction to "cannot move" the state doesnt update.
If i set instead to autobattle and seal the attack slot the state cycles as if its being reapplied.
thoughts?
