- Joined
- Feb 2, 2013
- Messages
- 30
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- First Language
- French
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Hello.
I'm searching a way to easily remove a bunch of states.
I'm creating skills which removes defenses, or which removes benefits effects (like booster states).
For exemple. A medic's purge skill which purge all alchemical effects from the target.
Or a Rogue's Diversion skill which removes Defense bonus.
For now I do this manually by adding each state but it's a bit tedious and more importantly I'm always fearful to forget a state in the list (I use a lot of states for enemies.)
I found nothing on the net so far.
What I would like would be something using tags like :
<State group Defenses> or <State group 1> (allowing me to create different groups of states) for states.
And <Remove state group Defense> or <Remove State group 1> for skills, which would then remove each state from the State group 1 from the target.
A way to give it probability (like 50%, 75% or 100%) would be a plus but isn't absolutely needed.
Do anyone knows a script doing that?
I would be thankful.
I'm searching a way to easily remove a bunch of states.
I'm creating skills which removes defenses, or which removes benefits effects (like booster states).
For exemple. A medic's purge skill which purge all alchemical effects from the target.
Or a Rogue's Diversion skill which removes Defense bonus.
For now I do this manually by adding each state but it's a bit tedious and more importantly I'm always fearful to forget a state in the list (I use a lot of states for enemies.)
I found nothing on the net so far.
What I would like would be something using tags like :
<State group Defenses> or <State group 1> (allowing me to create different groups of states) for states.
And <Remove state group Defense> or <Remove State group 1> for skills, which would then remove each state from the State group 1 from the target.
A way to give it probability (like 50%, 75% or 100%) would be a plus but isn't absolutely needed.
Do anyone knows a script doing that?
I would be thankful.