Rhudra

Veteran
Veteran
Joined
Feb 2, 2013
Messages
30
Reaction score
3
First Language
French
Primarily Uses
Hello.

I'm searching a way to easily remove a bunch of states.

I'm creating skills which removes defenses, or which removes benefits effects (like booster states).

For exemple. A medic's purge skill which purge all alchemical effects from the target.

Or a Rogue's Diversion skill which removes Defense bonus.

For now I do this manually by adding each state but it's a bit tedious and more importantly I'm always fearful to forget a state in the list (I use a lot of states for enemies.)

I found nothing on the net so far.

What I would like would be something using tags like :

<State group Defenses> or <State group 1> (allowing me to create different groups of states) for states.

And <Remove state group Defense> or <Remove State group 1> for skills, which would then remove each state from the State group 1 from the target.

A way to give it probability (like 50%, 75% or 100%) would be a plus but isn't absolutely needed.

Do anyone knows a script doing that?

I would be thankful.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,757
Reaction score
8,965
First Language
German
Primarily Uses
RMMV
It can be done by a script, but it could also be done by common event - instead of removing several states, you call a common event that removes states of a certain type.
 

_Shadow_

Tech Magician Level:
Moderator
Joined
Mar 2, 2014
Messages
4,088
Reaction score
2,682
First Language
Greek
Primarily Uses
RMMZ
You ninjaed me. :p   :ninja:   :)   :thumbsup-right:
 

Garryl

Villager
Member
Joined
Feb 19, 2015
Messages
25
Reaction score
4
First Language
English
Primarily Uses
I have a script for this: Improved States. Among other things, you can assign states to be of one or more types (each type being an integer value), and have skills and items remove states of a given type (either all of them at once or one at a time).

You can also do something similar without scripts by creating a new state with State Resist for all of the states you want to remove and for itself. When it's applied, all of those states will be removed due to the State Resist, along with the state itself (so it doesn't grant any persistent immunity). That way you only have to track your states in a single place instead of across multiple skills. It's not ideal, though, because of course you still have to manually add each state to the list of states that your removal state removes.

Screen Shot 2015-04-19 at 5.30.39 AM.png

Screen Shot 2015-04-19 at 5.31.42 AM.png
 

Latest Threads

Latest Posts

Latest Profile Posts

Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
That awkward moment when you're talking about thinking about writing a limited shop stock plugin for MZ and then find out you already wrote one...last May. My memory is so bad.
When I open my project and I'm like, hell yeah.
Some drawings I made in Lapis, one day I intend to involve them in some RPG Maker project.
* maybe two wall frames
*or some sprite flower tiara, or maybe it inspires someone to do something.
bdd19b62e539d17b3b00cc3d63034f7d.jpg

fcca5c8471b34483da8e032cfe579275.jpg

Forum statistics

Threads
118,426
Messages
1,115,859
Members
155,377
Latest member
L4TNG
Top