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So what I'm seeking is a script that overrides the draw_actor_icons method in Window_Base, made so that I could paste it in Window_BattleStatus and the script would only affect that window.  What I want the script to do is, rather than have all the state icons be displayed in a line, to have only one icon be displayed.  If the actor has multiple states, it would switch state every three seconds.  For example, if an actor has poison, and sleep, then rather than both the poison and sleep icons be displayed, the poison icon would be displayed, then after three seconds, the sleep icon would be displayed in its place, then it would go back to poison after three seconds, etc.  If the actor has no states, then there would be no icon.  If possible, I would prefer the order of the icon going through the states to be done by priority, but if that's difficult than it doesn't really matter


Thanks!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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