State Manager+

lolshtar

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Since how States are visually handled very poorly, l thought of requesting it incase somebody is interested on taking the job and help every game that are using states a lot in battles.


Actor visual states:


First, the choice between using MOG battle hud or not.


If using MOG, then the position will be depending on where the hud is


If not, the position will be anywhere for each actor index on X/Y position


The developer will be able to say how many states maximum each actor should have as a notetag. A default would be available incase there's no notetags.


Enemy visual states:


The developer will be able to say how many states maximum each enemy should have as a notetag. A default would be available incase there's no notetags.


Enemies States would start on X/Y position depending on this enemy position. Here is a mockup of what it should look like with 4 states maximum on each column : http://puu.sh/lBMCk/66bea759a4.png .


General visually:


The highest state priority will go first on the list, while the lowest will be at the last place or not showed at all due to maximum states.


States will show the duration similar as to how lolaccount's plugin did it as seen here http://forums.rpgmakerweb.com/index.php?/topic/49034-display-state-turns-on-icon/


Good states will be at the first column


Bad states will be at the second column


Bad states have the tag <Badstate> inside the state making them go in the second column


Utility:


Specific State duration can go lower or higher with a notetag on equipment/enemies/states/actors similar to how https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/ does it


Some states can be hidden completely like they never existed but the bonus still applies, those states will have "1" as priority for simplicity sake.


Mouseclick utility:


When clicking on a state, a box would popup showing a description of the state


That description should be written in the state notetag


IMPORTANT


To make the plugin lag as less as possible:


The states would be refreshed on both the user and the targets after each action


The states would be refreshed for everyone at the end of each turn.
 
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omen613

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I second this request!

My battle designs require enemies to display their states side by side at all times.

/following this threat
 

lolshtar

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lolshtar

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lolshtar

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Silenity

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Yanfly just released his buff and states core.

Might wanna check into that.
 

lolshtar

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lolshtar

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bumping as the private one I got does not properly refresh states and the scripter is no longer active.


l also needed another feature(click to see state description), I'm aware this is a very long plugin and I will probably pay up the one that does it :)
 

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