So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would like them to be compatible and ideally in unison so the name and animations changes at the same time. Code: #============================================================================== # Atoa State Cycling # by Atoa #============================================================================== module Atoa # Increase the time between the animation change. State_Cycle_Time = 4 end #============================================================================== # Game_Battler #============================================================================== class Game_Battler #-------------------------------------------------------------------------- include Atoa #-------------------------------------------------------------------------- attr_accessor :state_animation_id #-------------------------------------------------------------------------- alias atoa_state_initialize initialize def initialize atoa_state_initialize @state_frame = @state_animation_id = 0 @anim_states = [] end #-------------------------------------------------------------------------- def state_animation_id return 0 if @states.empty? return 0 if @states.include?(1) @state_frame -= 1 if @state_frame > 0 return @state_animation_id if @state_frame > 0 if @anim_states.empty? for state in @states @anim_states << state if $data_states[state].animation_id > 0 end end now_state = @anim_states.shift return 0 if now_state.nil? @state_animation_id = $data_states[now_state].animation_id return 0 if $data_animations[@state_animation_id].nil? @state_frame = $data_animations[@state_animation_id].frame_max * State_Cycle_Time * 2 return @state_animation_id end end