For context I'm using the
'Yami Sideview Enhancement: More Frames' plugin, however I'm sure that's not at fault.
Below is a screenshot with my character as an enemy and as an actor, the overlay on the left is higher than the
image height while on the right its at the bottom of the image.
I think the one on the right might be based on it being the actor not the battler and for some reason deciding to hardcode
the overlay height at a 48 pixel expected offset from the bottom? Not sure of the issue on the left, but clearly this isn't
something I'd want to see in my game.
I hunted through the rpg_sprites.js and the most I could do was adjust the anchor.y which really didn't help at all considering
I couldn't manage to alter the base value it was calculating from or hiding it which still didn't solve the issue.
I'd greatly appreciate any help towards a solution for this (either being able to adjust it for each or at least managing to
have it properly positioned in the middle of the image-which no base anchor setting achieved).