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Hi all, after searching a lot I feel better knowing I'm not alone in being a little confused with state rates. But hopefully someone here can answer my question. I have made and accessory that should reduce the chance of getting a status ailment by 50%. Right now I have it set like this:

The skill has an infliction rate of 100%
The defensive accessory has a state rate of 50%

For testing this seems to work. But the issue is that the Skill's infliction rate would not normally be 100%. It would be something like 25%. And I am not sure how to test this.

So my question is, if my infliction rate on the skill is 25% would my accessory set at 50% reduce the infliction chance to 12.5%?

I hope I am making sense and someone can help. All answers are greatly appreciated.
 

Andar

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for all parameters, rates, numbers and so on the engine has exactly two different sets of mathematics, and the editor always tells you which one applies in the trait window itself.

the first option is the additive mathematic. In this case all numbers are added together and to a base value of 0%. An example here is the HIT rate.

the second option is the multiplicative mathematic with a base of 100%. All values are multiplied together, values higher than 100% increase the value and numbers below 100% reduce the value.

and if you check the trait window where you add a trait, there is always a mathematical sign before the percentage field where you enter the number, either + or *
and that tells you which mathematic that value uses.
 

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